#ASCILITEMLSIG Webinar 30th October with @4DVirtualFarm

This week our presenter is Dr Stuart Barber, Senior Lecturer Intensive Animal Mang. & Welfare, Veterinary Biosciences, University of Melbourne – Stuart will present his projects using Virtual reality to teach Bioscience.

Join us 9:30am Friday 30th October (Melbourne Time): https://ascilite.org/events/ascilitemlsig-webinar-30th-october/

#ASCILITEMLSIG webinar 31 July 2020 #MESH360 projects

#MESH360 projects https://blogs.unimelb.edu.au/sotel/2020/07/31/ascilitemlsig-webinar-31-july-2020-mesh360-projects/#.XyOPZyWzKuc.twitter @aiello_stephen @cdeneen212 @MelbCSHE @lisaransom @DrJamesBirt @NeilCowie3 @vnarayan @tom_worthington join the #SOTEL_AU research network @angelina_fong @kateycoleman #EDUC90970 @briansology

Source: #ASCILITEMLSIG webinar 31 July 2020 #MESH360 projects

#ASCILITEMLSIG webinar 3 July 2020 featuring Charles Sevigny


This week we discuss immersive reality projects from the University of Melbourne MDHS Digital Learning Hub https://biomedicalsciences.unimelb.edu.au/study/dlh with guest Charles Sevigny https://biomedicalsciences.unimelb.edu.au/departments/physiology/news-and-events/academic-fellow-digital-learning-dr-charles-sevigny

Links to some of the examples discussed:

Egyptian Language using VR https://vimeopro.com/artsunimelb/stories/video/300627980

Roslin demo https://develop-kh–roslin-core-dlh.netlify.app/demo

Virtual Heart https://app.lms.unimelb.edu.au/bbcswebdav/users/hellyerk/heart3d_RC1_public/heart3d_RC1/index.html

#ASCILITEMLSIG Webinar 8 May 2020

#ASCILITE Mobile Learning SIG Webinar 8 May 9:30am AEST. Join us this morning for a panel discussion, tips for Mobile Learning, and a presentation from @David_Sinfield on

Reconceptualising the Graphic Design Studio: Immersive user-generated mobile devices for thinking outside the box

See the webinar link on the Community Forum at https://community.sotel.nz 


This presentation will explore ways of reconceptualising learning environments beyond static classrooms to virtualize the graphic design studio. The driver for this is a desire to enable student-centred constructivist pedagogies that can be described as Dewey for the digital age. Outlined in this paper is an ecology of resources designed to stimulate rhizomatic learning environments that are focused upon networking small groups of guided student teams rather than a centralised teacher-centred environment. While ideologically driven, this re-conception also provides a flexible and scalable approach to utilizing limited physical teaching and learning space. The goal is not to fully replace the traditional studio or classroom environment, but to enhance it and provide a variety of rich spaces for the teacher to design learning activities and guide student enquiry that are unique to a specific context and the rapidly changing world into which our graduates will enter.

Blog Post Summary of the presentation available at: https://davidsinfieldportfolio.wordpress.com/2020/05/12/reconceptualising-the-graphic-design-studio-immersive-user-generated-mobile-devices-for-thinking-outside-the-box/