TABLE OF CONTENTS
Special Issue on Mobile AR & VR: Integrating SOTEL in Learning Design
Thomas Cochrane, Helen Farley
Virtualisation devices for student learning: Comparison between desktop-based (Oculus Rift) and mobile-based (Gear VR) virtual reality in medical and health science education
Christian Moro, Zane Štromberga, Allan Stirling
Mobile augmented communication for remote collaboration in a physical work context
Jana Pejoska-Laajola, Sanna Reponen, Marjo Virnes, Teemu Leinonen
Key themes in mobile learning: Prospects for learner-generated learning through AR and VR
Claudio Aguayo, Thomas Cochrane, Vickel Narayan
From playing to designing: Enhancing educational experiences with location-based mobile learning games
Roger Edmonds, Simon Smith
A DBR framework for designing mobile virtual reality learning environments
Thomas Donald Cochrane, Stuart Cook, Stephen Aiello, Duncan Christie, David Sinfield, Marcos Steagall, Claudio Aguayo
Improving paramedic distance education through mobile mixed reality simulation
James Birt, Emma Moore, Michael Cowling
2017 ASCILITE SIG Survey – please respond!
You are invited to participate in an anonymous 6 – 8 minute survey designed to ensure that the SIG is relevant to you and other members. The survey will also help ASCILITE and SIG leaders such as myself better understand your needs within the SIG.
The survey has been vetted by the leaders of each ASCILITE SIG who are all keen to know what you think.
You will find the survey here and we do hope that you can find a few minutes to complete it.
We would very much appreciate if you could complete the survey by 25 October 2017 as we will be closing the survey that evening at about 8pm.
Once we have tabulated the results, we will make them available to the ASCILITE Executive Committee, all SIG leaders, on SIG websites and in the ASCILITE member bulletin for SIG members to view.
Thanks very much for your time.
Thom & Vickel.
The #ascilite exec are keen for guest posts to the new Ascilite Blog: http://blog.ascilite.org feel free to share your relevant research and ideas/discussions there.
#ascilitemlsig members please respond to this anonymous short survey to explore your experiences of the Scholarship Of Teaching And Learning (SOTEL) https://www.surveymonkey.com/r/MB2V5H7 the survey has also been shared with the #Mosomelt cMOOC participants
We have received 10 submissions for the AJET special issue call for papers on mobile AR & VR and these are currently under review – we will accept quality late submissions but only for a short while. Will keep all posted re the progress of the special issue. Thanks to @Helssi & @mkearneypost for their help on this SI.
Three weeks until submissions are due for the AJET Special Issue on Mobile AR and VR – time to get writing!
Sarah Jones from Coventry University (UK) will share her experiences of creating and sharing 360 VR content and simulations in Paramedicine and Journalism Education.
Join the Hangout on Air Live or the archive
Tue, Jul 12, 9:30 AM – 10:30 AM (New Zealand time) at: https://plus.google.com/events/ch593fr7dopeadfcnab27nj2j7g?authkey=CNba4rrPxsutpgE
@sebfiedler and Hamburg Uni Press have launched a new open access Journal focusing upon Design-Based Research within education:
EDeR: Educational Design Research
EDeR applies a Triple-Peer-Review approach. This contains three phases and introduces a
The accepted contribution is handed to an additional reviewer who functions as a Discussant of the original text. Authors can suggest a Discussant to the Journal Editors. However, the Journal Editors reserve the right of final decision on selecting a Discussant. Reviewer III (Discussant) delivers a separate and coherent Discussion Article and is publicly attributed as its author. In principle, several Discussion Articles can be elicited for a particular contribution.
The MLearn2016 Conference Call For Papers is out – paper submissions are due 30th May http://www.mlearn2016.com/#!call-for-papers/ex1jd
John Traxler (2016) asks:
The goal of the Ascilite mobile learning SIG is go boldly beyond the Zombie Apocalypse of endless mobile learning projects that focus upon “mobile access to virtual learning environments that are being used as repositories”. For example exploring the potential of user-generated mobile AR and VR, enabling learner-generated contexts and heutagogy (self-determined learning). See for example (Cook & Santos, 2016), (Cook, Pachler & Bachmair, 2013).
Cook, J., Pachler, N., & Bachmair, B. (2013). Using social network sites and mobile technology to scaffold equity of access to cultural resources. In M. Repetto & G. Trentin (Eds.), Using network and mobile technology to bridge formal and informal learning (10 ed., pp. 31-56). Oxford: Chandos Publishing.
Cook, J., & Santos, P. (2016). Three Phases of Mobile Learning State of the Art and Case of Mobile Help Seeking Tool for the Health Care Sector. In D. Churchill, J. Lu, T. K. F. Chiu & B. Fox (Eds.), Mobile Learning Design (pp. 315-333): Springer Singapore.
Traxler, J. (2016). What killed the mobile learning dream? Jisc Inform, from https://www.jisc.ac.uk/inform-feature/what-killed-the-mobile-learning-dream-26-feb-2016?