#ASCILITEMLSIG upcoming events

The following events will be hosted at Auckland University of Technology City Campus, and will also be available as video recordings for later viewing:

The Mixed Reality Showcase

13 June 2019 @ 12-1pm

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On June 13, come and experience a showcase of Mixed Reality projects currently underway at AUT. Hear from Jin Hong (CfLAT), Todd Stretton (Physiotherapy), Sally Britnell (Nursing), Claudio Aguayo and the AppLab, and Stephen Aiello (Paramedicine), about their journeys to developing immersive reality experiences for their students.

Immersive learning environments cover virtual CAVEs, desktop computing environments, tethered and mobile head mounted displays, as well as augmented reality glasses and mobile smartphone based implementations. Immersive learning environments can also be enhanced through the use of positional, haptic, and biometric feedback. This is a rapidly developing technology, and policy makers need to be informed of where the technology is headed, what are the best current options, and how best to meet educational goals through the investment in the design of learning environments that utilise these technologies (Walker, Jenkins, & Voce, 2018). This showcase explores the applications of immersive reality to higher education contexts – in particular Clinical Health, and High Risk Informal Learning Environments from participants in the MESH360 SOTEL Research Cluster https://www.researchgate.net/project/MESH360.

Register by emailing Pam Wyse at pam.wyse@aut.ac.nz

Immersive Reality Bootcamp

24 – 28 June @ 10am-2pm

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The Immersive Reality Bootcamp will introduce you to the state of the art of mobile augmented and virtual reality, grounded in the scholarship of technology enhanced learning. Come and join us for a 5-day bootcamp where you will design of authentic projects for innovative assessments guided by a design-based research methodology. At this bootcamp, you will have the opportunity to work in transdisciplinary teams to develop immersive reality environments that enable new approaches to teaching and learning relevant to your curriculum contexts. Find out more here.

Register by emailing Pam Wyse at pam.wyse@aut.ac.nz

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Archive of today’s #SOTELNZ #ASCILITEMLSIG Webinar with @dave_parsons from the MindLab https://youtu.be/8TOxxB4jlnQ via @YouTube @GirirjssRaj

We discussed the use of mobile AR and VR in secondary education, mobile learning affordances, and CMALT accreditation – great to catch up with @dave_parsons again.

#ASCILITEMLSIG 2018 Events & Dates for your Calendar

As the 2018 #CMALTcMOOC finishes this week we’ve started planning for activities for the rest of the year. Coming up we’re planning:

  • CMALT Boot Camp 2-6th July
  • Weekly #SOTELNZ and #ASCILITEMLSIG Webinar series starting Friday 11th May
  • #MOSOMELT cMOOC v4 starting 21st May
  • #CMALTcMOOC v3 will be back in October 2018
  • Proposal for a second Journal special issue on Mobile Mixed Reality submitted to Research in Learning Technology
  • AND the #SOTELNZ Symposium will be back in February 2019

#AJET SPECIAL ISSUE: MOBILE AUGMENTED AND VIRTUAL REALITY https://doi.org/10.14742/ajet.4132

TABLE OF CONTENTS
EDITORIAL
Special Issue on Mobile AR & VR: Integrating SOTEL in Learning Design
Thomas Cochrane, Helen Farley
https://doi.org/10.14742/ajet.4132

Virtualisation devices for student learning: Comparison between desktop-based (Oculus Rift) and mobile-based (Gear VR) virtual reality in medical and health science education
Christian Moro, Zane Štromberga, Allan Stirling
https://doi.org/10.14742/ajet.3840

Mobile augmented communication for remote collaboration in a physical work context
Jana Pejoska-Laajola, Sanna Reponen, Marjo Virnes, Teemu Leinonen
https://doi.org/10.14742/ajet.3622

Key themes in mobile learning: Prospects for learner-generated learning through AR and VR
Claudio Aguayo, Thomas Cochrane, Vickel Narayan
https://doi.org/10.14742/ajet.3671

From playing to designing: Enhancing educational experiences with location-based mobile learning games
Roger Edmonds, Simon Smith
https://doi.org/10.14742/ajet.3583

A DBR framework for designing mobile virtual reality learning environments
Thomas Donald Cochrane, Stuart Cook, Stephen Aiello, Duncan Christie, David Sinfield, Marcos Steagall, Claudio Aguayo
https://doi.org/10.14742/ajet.3613

Improving paramedic distance education through mobile mixed reality simulation
James Birt, Emma Moore, Michael Cowling
https://doi.org/10.14742/ajet.3596

 

ISSN: 1449-5554

AJET Special Issue on mobile AR & VR #ascilitemlsig

We have received 10 submissions for the AJET special issue call for papers on mobile AR & VR and these are currently under review – we will accept quality late submissions but only for a short while. Will keep all posted re the progress of the special issue. Thanks to @Helssi & @mkearneypost for their help on this SI.

https://ajet.org.au/index.php/AJET/pages/view/SpecialIssueCall#Mobile

#ascilitemlsig Recommended reading from #Ascilite2016 & #MLearn2016 Conference Proceedings

#MLearn16 Proceedings available at:

https://drive.google.com/open?id=0B9ufnp3wjEnbc1YyZ09PVmJ5TWs

#Ascilite2016 Proceedings available at:

http://2016conference.ascilite.org/wp-content/uploads/ASCILITE-2016-full-proceedings-Updated-1512.pdf

Alvarez, Victor, Bower, Matt, Freitas, Sara de, Gregory, Sue, & Wit, Bianca de. (2016, 24-26 October). The use of wearable technologies in australian universities: Examples from environmental science, cognitive and brain sciences and teacher training. Paper presented at the Mobile Learning Futures – Sustaining Quality Research and Practice in Mobile Learning, Proceedings of the 15th World Conference on Mobile and Contextual Learning, mLearn 2016, UTS, Sydney, Australia.

Campbell, Chris, & Al-Harthi, Aisha Salim Ali. (2016). Introducing pre-service education students to university experiences through an augmented reality game. In S. Barker, S. Dawson, A. Pardo & C. Colvin (Eds.), Show Me The Learning. Proceedings ASCILITE 2016 Adelaide (pp. 105-110). University of South Australia, Adelaide, Australia: Ascilite. Retrieved from http://2016conference.ascilite.org/wp-content/uploads/ASCILITE-2016-full-proceedings-Updated-1512.pdf.

Cochrane, Thomas, Jones, Sarah, Kearney, Matthew, Farley, Helen, & Narayan, Vickel. (2016). Beyond pokemon go: Mobile ar & vr in education. In S. Barker, S. Dawson, A. Pardo & C. Colvin (Eds.), Show Me The Learning. Proceedings ASCILITE 2016 Adelaide (pp. 136-138). University of South Australia, Adelaide, Australia: Ascilite. Retrieved from http://2016conference.ascilite.org/wp-content/uploads/ascilite2016_cochrane_symposium.pdf.

Cochrane, Thomas, Cook, Stuart, Aiello, Stephen, Harrison, David, & Aguayo, Claudio. (2016, 28-30 November). Designing virtual reality environments for paramedic education: Mesh360. Paper presented at the Show Me The Learning. Proceedings ASCILITE 2016 Adelaide, University of South Australia, Adelaide, Australia. http://2016conference.ascilite.org/wp-content/uploads/ascilite2016_cochrane_full_mon_am.pdf

Cowling, Michael, & Birt, James. (2016). Piloting mixed reality in ict networking to visualize complex theoretical multi-step problems. In S. Barker, S. Dawson, A. Pardo & C. Colvin (Eds.), Show Me The Learning. Proceedings ASCILITE 2016 Adelaide (pp. 163-168). University of South Australia, Adelaide, Australia: Ascilite. Retrieved from http://2016conference.ascilite.org/wp-content/uploads/ASCILITE-2016-full-proceedings-Updated-1512.pdf.

Edmonds, Roger, & Smith, Simon. (2016, 24-26 October). Location-based mobile learning games: Motivation for and engagement with the learning process. Paper presented at the Mobile Learning Futures – Sustaining Quality Research and Practice in Mobile Learning, Proceedings of the 15th World Conference on Mobile and Contextual Learning, mLearn 2016, UTS, Sydney, Australia.