John Traxler (2016) asks:
The goal of the Ascilite mobile learning SIG is go boldly beyond the Zombie Apocalypse of endless mobile learning projects that focus upon “mobile access to virtual learning environments that are being used as repositories”. For example exploring the potential of user-generated mobile AR and VR, enabling learner-generated contexts and heutagogy (self-determined learning). See for example (Cook & Santos, 2016), (Cook, Pachler & Bachmair, 2013).
Cook, J., Pachler, N., & Bachmair, B. (2013). Using social network sites and mobile technology to scaffold equity of access to cultural resources. In M. Repetto & G. Trentin (Eds.), Using network and mobile technology to bridge formal and informal learning (10 ed., pp. 31-56). Oxford: Chandos Publishing.
Cook, J., & Santos, P. (2016). Three Phases of Mobile Learning State of the Art and Case of Mobile Help Seeking Tool for the Health Care Sector. In D. Churchill, J. Lu, T. K. F. Chiu & B. Fox (Eds.), Mobile Learning Design (pp. 315-333): Springer Singapore.
Traxler, J. (2016). What killed the mobile learning dream? Jisc Inform, from https://www.jisc.ac.uk/inform-feature/what-killed-the-mobile-learning-dream-26-feb-2016?
#ascilitemlsig Rebooting mlearning, surviving the Zombie Apocalypse https://t.co/V511TyqLGR @vnarayan @ATZ119 https://t.co/mhHi6uWNuW
29/02/16, 10:48 AM